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Gerald Anthony's Gameplay Engineering Portfolio

I am a gameplay engineer who uses different technologies to create interesting worlds! I am seeking to work in the game development industry to further expand my knowledge and enhance my technical game development skills. I wish to use the knowledge, skills and techniques I learn throughout my career to bring as much joy to others as possible via the projects I work on.

My main areas of work include creating gameplay mechanics, game systems and managers, UI programming, and game design.

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Tools & Programming Languages:  

  • Unreal

  • Unity   

  • MongoDB

  • Perforce

  • Jira

  • C++ (Proficient)

  • C# (Proficient)

  • JavaScript (Intermediate) 

  • Python (Intermediate)

  • Java (Beginner)

  • HTML/CSS (Beginner)

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Professional Projects

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Projects that I was involved in on a professional capacity.

Personal and Game Jam Projects

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Projects I made for my own enjoyment and during game jams.

University Projects

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Projects made during my graduate or undergraduate degrees.

Physical Projects

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Projects I've worked on that have physical aspects.

  • GitHub
  • LinkedIn
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