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Gerald Anthony's Gameplay Engineering Portfolio

I am a gameplay engineer who uses different technologies to create interesting worlds! I am seeking to work in the game development industry to further expand my knowledge and enhance my technical game development skills. I wish to use the knowledge, skills and techniques I learn throughout my career to bring as much joy to others as possible via the projects I work on.
My main areas of work include creating gameplay mechanics, game systems and managers, UI programming, and game design.
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Tools & Programming Languages:
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Unreal
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Unity
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MongoDB
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Perforce
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Jira
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C++ (Proficient)
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C# (Proficient)
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JavaScript (Intermediate)
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Java (Beginner)
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Python (Beginner)
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HTML/CSS (Beginner)
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